Mild Concern recently got invited by 505 games to a little press event and as a bit of a gamer, Tim invited me along for the event. Without further ado…
Brothers didn’t really grip me. It appears to be a pretty fairytale puzzle game with an unusual control method whereby you control two characters at the same time with different analog sticks. The system was initially interesting and the director who presented a walk through and conducted the Q&A session emphasised a lot of the nice little touches in the world, particularly the way the two characters interacted with things in different ways. He also spoke about how none of the puzzles were repeated and how the diverse the worlds and puzzles were later in the game.
I felt that the main problem was that a lot of the small interactions seemed to add little to the experience and whilst diversity can be good, repetition isn’t always a bad thing. If it weren’t for repetition we’d never learn things and some of the best puzzles come from slowly layering up the concepts you’ve learnt and having to combine them in interesting ways. We didn’t really get to see a lot of the promised diversity and for a game that is story-driven, there didn’t really seem to be much of a story. Still, a demo pod in a noisy room isn’t the best place to really appreciate a game, the director had some good points that many modern games are too long and feel full of filler and the whole thing seemed quite pleasant. We’ll have to wait and see how it pans out.
Brothers is released on XBLA, PSN, Steam, and PC download in Spring 2013
OMG GUNS! Despite the initial shock of the transition from the fairy tale to that of bank robbery and my not being massively keen on violent shooters, Payday 2 looks quite interesting. Yes it’s an FPS, Yes it’s got lots of guns and you have to shoot lots of bad guys… oh hang on – the first play through they showed us didn’t involve any shooting at all? And you’re the bad guys? Okay then. Sure, it’s multiplayer so you can try to beat all of your friends… oh – it’s co-op multiplayer? You have to help each other then? And it’s not really about shooting, it’s just about stealing? Add in some skill trees, a few randomised elements in each mission, multiple ways to play each mission based on the characters skill sets and it sounds like it could be rather good. As with most online multiplayer games, it’s going to live or die by its community but this could turn out to be worth a look.
Payday 2 is released on XBLA, PSN, and Steam in Summer 2013